Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The rendering mode for particle systems.
This is used by the ParticleSystemRenderer to determine how to render the particles.
|Billboard||Render particles as billboards facing the active camera. (Default)|
|Stretch||Stretch particles in the direction of motion.|
|HorizontalBillboard||Render particles as billboards always facing up along the y-Axis.|
|VerticalBillboard||Render particles as billboards always facing the player, but not pitching along the x-Axis.|
|Mesh||Render particles as meshes.|
|None||Do not render particles.|