Version: 2019.4
LanguageEnglish
  • C#

AssemblyReloadEvents

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This class has event dispatchers for assembly reload events.

using UnityEditor;
using UnityEngine;

public class MyWindow : EditorWindow { [MenuItem("Test/Show My Window")] static void Init() { GetWindow<MyWindow>(); }

void OnEnable() { AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; }

void OnDisable() { AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload; }

public void OnBeforeAssemblyReload() { Debug.Log("Before Assembly Reload"); }

public void OnAfterAssemblyReload() { Debug.Log("After Assembly Reload"); } }

Events

afterAssemblyReloadThis event is dispatched just after Unity have reloaded all assemblies.
beforeAssemblyReloadThis event is dispatched just before Unity reloads all assemblies.

Delegates

AssemblyReloadCallbackDelegate used for assembly reload events.