Version: 2019.4
LanguageEnglish
  • C#

GameObject

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

Base class for all entities in Unity Scenes.

Note: Many variables in the GameObject class have been removed. To access, for example GameObject.renderer in csharp use GetComponent<Renderer>() instead.

See Also: Component.

Properties

activeInHierarchyDefines whether the GameObject is active in the Scene.
activeSelfThe local active state of this GameObject. (Read Only)
isStaticGets and sets the GameObject's StaticEditorFlags.
layerThe layer the game object is in.
sceneScene that the GameObject is part of.
sceneCullingMaskScene culling mask Unity uses to determine which scene to render the GameObject in.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.

Constructors

GameObjectCreates a new game object, named name.

Public Methods

AddComponentAdds a component class named className to the game object.
BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentRetrieves the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children children using depth first search. Works recursively.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
SetActiveActivates/Deactivates the GameObject, depending on the given true or false value.
TryGetComponentGets the component of the specified type, if it exists.

Static Methods

CreatePrimitiveCreates a game object with a primitive mesh renderer and appropriate collider.
FindFinds a GameObject by name and returns it.
FindGameObjectsWithTagReturns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTagReturns one active GameObject tagged tag. Returns null if no GameObject was found.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.