class in UnityEditor.Build.Content
/
Implemented in:UnityEditor
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CloseLow level interface for building content for Unity.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
ArchiveAndCompress | Combines resource files into a single archive and compresses them based on the passed in options. |
CalculateBuildUsageTags | Calculates the build usage of a set of objects. |
CalculatePlayerDependenciesForScene | Calculates the Scene dependency information. |
GenerateAssetBundleBuilds | Returns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase. |
GetGlobalUsageFromGraphicsSettings | Returns the global usage information calculated by the Shader Stripping section of Graphics Settings. |
GetPlayerAssetRepresentations | Returns a list of visible objects directly contained inside of an asset. |
GetPlayerDependenciesForObject | Returns a list of objects referenced by an object. |
GetPlayerDependenciesForObjects | Returns a list of objects referenced by a set of objects. |
GetPlayerObjectIdentifiersInAsset | Returns a list of objects directly contained inside of an asset. |
GetTypeForObject | Gets the type of an object specified by an ObjectIdentifier. |
GetTypeForObjects | Gets the types of all the objects specified by ObjectIdentifiers. |
StartProfileCapture | Starts a profile capture to record content build profile events. |
StopProfileCapture | Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture. |
WriteSceneSerializedFile | Writes Scene objects to a serialized file on disk. |
WriteSerializedFile | Writes objects to a serialized file on disk. |