class in UnityEditor
/
Inherits from:TextAsset
/
Implemented in:UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseRepresentation of Script assets.
This class represents C#, JavaScript and Boo files stored in the project.
GetClass | Returns the System.Type object of the class implemented by this script. |
FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
bytes | The raw bytes of the text asset. (Read Only) |
text | The text contents of the .txt file as a string. (Read Only) |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
ToString | Returns the contents of the TextAsset. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |