Version: 2019.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AssetImportContext

class in UnityEditor.Experimental.AssetImporters

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines the import context for scripted importers during an import event.

This class carries both input and output information for the OnImportAsset() task.

Properties

assetPathThe path of the source asset file to be imported.
mainObjectThe main object set on the AssetImportContext.
selectedBuildTargetReturns the current build target and creates a dependency on the target platform within a scripted importer.

Public Methods

AddObjectToAssetAdds an object to the result of the import operation.
DependsOnSourceAssetCreates dependency between the asset and a source asset.
GetObjectsGets the list of objects set on the AssetImportContext.
GetResultPathReturns the path where to store the result of an import for a given extension.
LogImportErrorLogs an error message encountered during import.
LogImportWarningLogs a warning message encountered during import.
SetMainObjectSets the main object for import.