Version: 2019.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

IConnectionState

interface in UnityEngine.Experimental.Networking.PlayerConnection

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Description

The state of an Editor-to-Player or Editor-to-Editor connection to be used in EditorGUI.AttachToPlayerDropdown or EditorGUILayout.AttachToPlayerDropdown.

The interface inherits from IDisposable and all instances of it need to be disposed of before the reference to them is lost, for example by closing the window or during an assembly reload. You can get an instance from EditorGUIUtility.GetAttachToPlayerState. For usage and code examples see: EditorGUI.AttachToPlayerDropdown or EditorGUILayout.AttachToPlayerDropdown

Properties

connectedToTargetSupplies the type of the established connection, as in whether the target is a Player or an Editor.
connectionNameThe name of the connected target.