Version: 2019.4
LanguageEnglish
  • C#

NavMeshQueryFilter

struct in UnityEngine.AI

/

Implemented in:UnityEngine.AIModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Specifies which agent type and areas to consider when searching the NavMesh.

This struct is used with the NavMesh query methods overloaded with the query filter argument. See Also: NavMesh.CalculatePath, NavMesh.Raycast, NavMesh.FindClosestEdge, NavMesh.SamplePosition.

Properties

agentTypeIDThe agent type ID, specifying which navigation meshes to consider for the query functions.
areaMaskA bitmask representing the traversable area types.

Public Methods

GetAreaCostReturns the area cost multiplier for the given area type for this filter.
SetAreaCostSets the pathfinding cost multiplier for this filter for a given area type.