struct in UnityEngine
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Script interface for the CollisionMmodule of a Particle System.
|How much force is applied to each particle after a collision.
|A multiplier for ParticleSystem.CollisionModule.bounce.
|How much force is applied to a Collider when hit by particles from this Particle System.
|Control which Layers this Particle System collides with.
|How much speed does each particle lose after a collision.
|Change the dampen multiplier.
|Specifies whether the CollisionModule is enabled or disabled.
|Allow particles to collide with dynamic colliders when using world collision mode.
|How much a collision reduces a particle's lifetime.
|Change the lifetime loss multiplier.
|The maximum number of collision shapes Unity considers for particle collisions. It ignores excess shapes. Terrains take priority.
|Kill particles whose speed goes above this threshold, after a collision.
|The maximum number of planes it is possible to set as colliders.
|Kill particles whose speed falls below this threshold, after a collision.
|Choose between 2D and 3D world collisions.
|Specifies whether the physics system considers the collision angle when it applies forces from particles to Colliders.
|Specifies whether the physics system considers particle sizes when it applies forces to Colliders.
|Specifies whether the physics system considers particle speeds when it applies forces to Colliders.
|Specifies the accuracy of particle collisions against colliders in the Scene.
|A multiplier that Unity applies to the size of each particle before collisions are processed.
|Send collision callback messages.
|The type of particle collision to perform.
|Size of voxels in the collision cache.