Version: 2019.3
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  • C#

Application.isEditor

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public static bool isEditor;

Description

Are we running inside the Unity editor? (Read Only)

Returns true if the game is being run from the Unity editor; false if run from any deployment target.

using UnityEngine;

class Example : MonoBehaviour { void Start() { if (Application.isEditor) { print("We are running this from inside of the editor!"); } } }