class in UnityEngine.Tilemaps
/
Inherits from:Tilemaps.TileBase
/
Implemented in:UnityEngine.TilemapModule
Class for a default tile in the Tilemap.
This inherits from TileBase and represents a default tile to be placed in a Tilemap. It implements TileBase.GetTileData for simple rendering of a Sprite in the tile map.
| color | Color of the Tile. |
| flags | TileFlags of the Tile. |
| gameObject | GameObject of the Tile. |
| sprite | Sprite to be rendered at the Tile. |
| transform | Transform matrix of the Tile. |
| GetTileData | Retrieves the tile rendering data for the Tile. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| GetTileAnimationData | Retrieves any tile animation data from the scripted tile. |
| RefreshTile | This method is called when the tile is refreshed. |
| StartUp | StartUp is called on the first frame of the running Scene. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |