Version: 2019.3
LanguageEnglish
  • C#

WriteSceneParameters

struct in UnityEditor.Build.Content

/

Implemented in:UnityEditor

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Description

This struct collects all the WriteSceneSerializedFile parameters in to a single place.

Properties

globalUsageThe global lighting information to use when writing the serialized file.
preloadInfoThe set of external object dependencies that need to be loaded when loading the resulting serialzied file.
referenceMapThe set of external objects that can be referenced by this serialized file.
sceneBundleInfoOptional Parameter used when writing a scene serialized file for an Asset Bundle.
scenePathThe original scene asset path.
settingsThe settings to use when writing the serialized file.
usageSetThe the texture, material, mesh, and shader usage tags to use when writing the serialized file.
writeCommandThe struct of internal file name, list of objects, and order of objects to use when writing the serialized file.