class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseRender Pipeline manager.
currentPipeline | Returns the instance of the current RenderPipeline. |
beginCameraRendering | Use this to perform per camera render logic or operations before SRP begins a Camera render. This event is issued by an SRP. |
beginFrameRendering | Use this to perform pre-render logic or operations before an SRP render begins. This event is issued by an SRP. |
endCameraRendering | Use this to perform per-camera render logic or operations after an SRP ends a Camera render. This event is issued by an SRP. |
endFrameRendering | Use this to perform post-render logic or operations when an SRP render ends. This event is issued by an SRP. |