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CloseAre we running inside the Unity editor? (Read Only)
Returns true if the game is being run from the Unity editor; false if run from any deployment target.
if (Application.isEditor) { print("We are running this from inside of the editor!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { if (Application.isEditor) print("We are running this from inside of the editor!"); } }