Version: 2019.3
LanguageEnglish
  • C#

Asset

class in UnityEditor.VersionControl

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This class containes information about the version control state of an asset.

Properties

assetPathGets the path of the Asset relative to the project root. If the Asset is a meta file, the path to the meta file is returned.
fullNameGets the full name of the asset including extension.
isFolderReturns true if the asset is a folder.
isInCurrentProjectReturns true if the asset file exists and is in the current project.
isMetaReturns true if the instance of the Asset class actually refers to a .meta file.
lockedReturns true if the asset is locked by the version control system.
metaPathGets the path of the meta file for this Asset relative to the project root. If the Asset is a meta file, the path to the meta file is returned.
nameGet the name of the asset.
pathGets the path of the asset.
readOnlyReturns true is the asset is read only.
stateGets the version control state of the asset.

Public Methods

EditOpens the assets in an associated editor.
IsOneOfStatesReturns true if the version control state of the assets is one of the input states.
IsStateReturns true if the version control state of the asset exactly matches the input state.
LoadLoads the asset to memory.