Version: 2019.3
LanguageEnglish
  • C#

AddComponentMenu

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.

You use this to organize the Component menu better, this way improving workflow when adding scripts. Important notice: You need to restart.

using UnityEngine;

[AddComponentMenu("Transform/Follow Transform")] public class FollowTransform : MonoBehaviour { }

Properties

componentOrderThe order of the component in the component menu (lower is higher to the top).

Constructors

AddComponentMenuAdd an item in the Component menu.