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This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by eyeTextureDesc or other VR functions returning a RenderTextureDescriptor.
|None||The RenderTexture is not a VR eye texture. No special rendering behavior will occur.|
|OneEye||This texture corresponds to a single eye on a stereoscopic display.|
|TwoEyes||This texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions.|
|DeviceSpecific||The texture used by an external XR provider. The provider is responsible for defining the texture's layout and use.|