Version: 2019.3
LanguageEnglish
  • C#

VisibleReflectionProbe

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Holds data of a visible reflection reflectionProbe.

After ScriptableRenderContext.Cull is done, CullingResults.visibleReflectionProbes will contain an array of reflection reflectionProbes that are visible. The visible reflection reflectionProbe structure contains packed information for most commonly used ReflectionProbe variables, and a VisibleReflectionProbe.probe reference to the component itself.

See Also: CullingResults.visibleReflectionProbes, ReflectionProbe.

Properties

blendDistanceProbe blending distance.
boundsProbe bounding box.
centerProbe projection center.
hdrDataShader data for probe HDR texture decoding.
importanceProbe importance.
isBoxProjectionShould probe use box projection.
localToWorldMatrixProbe transformation matrix.
reflectionProbeAccessor to ReflectionProbe component.
textureProbe texture.