Use the PlayableGraph to manage Playable creations and destructions.
The PlayableGraph is also the link to different systems, through structs that implement IPlayableOutput. For example, AnimationPlayableOutput or AudioPlayableOutput.
| Connect | Connects two Playable instances. | 
| Destroy | Destroys the graph. | 
| DestroyOutput | Destroys the PlayableOutput. | 
| DestroyPlayable | Destroys the Playable. | 
| DestroySubgraph | Destroys the Playable and all its inputs, recursively. | 
| Disconnect | Disconnects the Playable. The connections determine the topology of the PlayableGraph and how it is evaluated. | 
| Evaluate | Evaluates all the PlayableOutputs in the graph, and updates all the connected Playables in the graph. | 
| GetEditorName | Returns the name of the PlayableGraph. | 
| GetOutput | Get PlayableOutput at the given index in the graph. | 
| GetOutputByType | Get PlayableOutput of the requested type at the given index in the graph. | 
| GetOutputCount | Returns the number of PlayableOutput in the graph. | 
| GetOutputCountByType | Get the number of PlayableOutput of the requested type in the graph. | 
| GetPlayableCount | Returns the number of Playable owned by the Graph. | 
| GetResolver | Returns the table used by the graph to resolve ExposedReferences. | 
| GetRootPlayable | Returns the Playable with no output connections at the given index. | 
| GetRootPlayableCount | Returns the number of Playable owned by the Graph that have no connected outputs. | 
| GetTimeUpdateMode | Returns how time is incremented when playing back. | 
| IsDone | Indicates that a graph has completed its operations. | 
| IsPlaying | Indicates that a graph is presently running. | 
| IsValid | Returns true if the PlayableGraph has been properly constructed using PlayableGraph.CreateGraph and is not deleted. | 
| Play | Plays the graph. | 
| SetResolver | Changes the table used by the graph to resolve ExposedReferences. | 
| SetTimeUpdateMode | Changes how time is incremented when playing back. | 
| Stop | Stops the graph, if it is playing. | 
| Create | Creates a PlayableGraph. |