Version: 2019.3
LanguageEnglish
  • C#

ScriptableCullingParameters

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Parameters controlling culling process in CullingResults.

Typical use case is to compute culling parameters from Camera data, see CullingResults.GetCullingParameters.

Static Properties

cullingJobsLowerLimitThe lower limit to the value ScriptableCullingParameters.maximumPortalCullingJobs.
cullingJobsUpperLimitThe upper limit to the value ScriptableCullingParameters.maximumPortalCullingJobs.
layerCountThe amount of layers available.
maximumCullingPlaneCountMaximum amount of culling planes that can be specified.

Properties

accurateOcclusionThresholdThis parameter determines query distance for occlusion culling.
cameraPropertiesCamera Properties used for culling.
cullingMaskCullingMask used for culling.
cullingMatrixCullingMatrix used for culling.
cullingOptionsOptions for the culling.
cullingPlaneCountNumber of culling planes to use.
isOrthographicIs the cull orthographic.
lodParametersLODParameters for culling.
maximumPortalCullingJobsThis parameter controls how many active jobs contribute to occlusion culling.
maximumVisibleLightsThis parameter controls how many visible lights are allowed.
originPosition for the origin of the cull.
reflectionProbeSortingCriteriaReflection Probe Sort options for the cull.
shadowDistanceShadow distance to use for the cull.
stereoProjectionMatrixThe projection matrix generated for single-pass stereo culling.
stereoSeparationDistanceDistance between the virtual eyes.
stereoViewMatrixThe view matrix generated for single-pass stereo culling.

Public Methods

GetCullingPlaneFetch the culling plane at the given index.
GetLayerCullingDistanceGet the distance for the culling of a specific layer.
SetCullingPlaneSet the culling plane at a given index.
SetLayerCullingDistanceSet the distance for the culling of a specific layer.