Version: 2019.3
LanguageEnglish
  • C#

MeshWriteData

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A class that represents the vertex and index data allocated for drawing the content of a VisualElement.

You can use this object to fill the values for the vertices and indices only during a callback to the VisualElement.generateVisualContent delegate. Do not store the passed MeshWriteData outside the scope of VisualElement.generateVisualContent as Unity could recycle it for other callbacks.

Properties

indexCountThe number of indices successfully allocated for VisualElement content drawing.
uvRegionA rectangle describing the UV region holding the texture passed to MeshGenerationContext.Allocate.
vertexCountThe number of vertices successfully allocated for VisualElement content drawing.

Public Methods

SetAllIndicesFills the values of the allocated indices by copying the values directly from an array. Each 3 consecutive indices form a single triangle.
SetAllVerticesThe array of vertices to copy from. The length of the array must match the allocated vertex count.
SetNextIndexAssigns the value of the next index of the allocated indices list.
SetNextVertexAssigns the value of the next vertex of the allocated vertices list.

Did you find this page useful? Please give it a rating: