Access to display information.
Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer.
| autorotateToLandscapeLeft | Allow auto-rotation to landscape left? | 
| autorotateToLandscapeRight | Allow auto-rotation to landscape right? | 
| autorotateToPortrait | Allow auto-rotation to portrait? | 
| autorotateToPortraitUpsideDown | Allow auto-rotation to portrait, upside down? | 
| brightness | The current brightness of the screen. | 
| currentResolution | The current screen resolution (Read Only). | 
| cutouts | Returns a list of screen areas that are not functional for displaying content (Read Only). | 
| dpi | The current DPI of the screen / device (Read Only). | 
| fullScreen | Is the game running full-screen? | 
| fullScreenMode | Set this property to one of the values in FullScreenMode to change the display mode of your application. | 
| height | The current height of the screen window in pixels (Read Only). | 
| orientation | Specifies logical orientation of the screen. | 
| resolutions | All full-screen resolutions supported by the monitor (Read Only). | 
| safeArea | Returns the safe area of the screen in pixels (Read Only). | 
| sleepTimeout | A power saving setting, allowing the screen to dim some time after the last active user interaction. | 
| width | The current width of the screen window in pixels (Read Only). | 
| SetResolution | Switches the screen resolution. |