Version: 2019.3
  • C#


class in UnityEngine.Rendering


Implemented in:UnityEngine.CoreModule

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




A group of batches.

Represents a container for multiple batches that share the same culling method. See Also: OnPerformCulling.


BatchRendererGroupCreates a new BatchRendererGroup.

Public Methods

AddBatchAdds a new batch to the group.
DisposeDeletes a group.
GetBatchMatricesRetrieves the matrices associated with one batch.
GetBatchMatrixArrayRetrieves an array of instanced vector properties for a given batch.
GetBatchScalarArrayRetrieves an array of instanced float properties for a given batch.
GetBatchVectorArrayRetrieves an array of instanced vector properties for a given batch.
GetNumBatchesRetrieves the number of batches added to the group.
RemoveBatchRemoves a batch from the group. Note: For performance reasons, the removal is done via emplace_back() which will simply replace the removed batch index with the last index in the array and will decrement the size. If you're holding your own array of batch indices, you'll have to either regenerate it or apply the same emplace_back() mechanism as RemoveBatch does.
SetBatchBoundsSets the bounding box of the batch.
SetInstancingDataUpdates a batch.


OnPerformCullingCulling callback function.