struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseStruct containing basic FrameTimings and accompanying relevant data.
cpuFrameTime | The CPU time for a given frame, in ms. |
cpuTimeFrameComplete | This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU. |
cpuTimePresentCalled | This is the CPU clock time at the point Present was called for the current frame. |
gpuFrameTime | The GPU time for a given frame, in ms. |
heightScale | This was the height scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings. |
syncInterval | This was the vsync mode for the given frame and the linked frame timings. |
widthScale | This was the width scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings. |