流体の流れをシミュレートするために使用される力の角度
特定の大きさとその大きさがランダム変動と任意の方向に移動する流体の流れを定義できます。
このプロパティーは flowMagnitude と flowVariation によって定義される力のサイズに適用される力の方向を定義します。
流れる力は、任意の Collider2D の水没している部分の中心に発生するので、Collider2D が完全に水没している場合(完全に surfaceLevel の下にある場合)は、トルク (回転) を生成しません。しかし、Collider2D が部分的に水没している( surfaceLevel と重なっている)場合は、トルクが生成されます。
See Also: flowMagnitude, flowVariation.
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