Provide various options to control the behavior of BuildPipeline.BuildPlayer.
assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
extraScriptingDefines | User-specified preprocessor defines used while compiling assemblies for the player. |
locationPathName | 成果物の保存先のパス |
options | ビルドしたプレイヤーを実行するか、などの追加の BuildOptions |
scenes | The Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
target | ビルドする BuildTarget |
targetGroup | The BuildTargetGroup to build. |