Use `FormatUsage` to evaluate the capabilities of specific GraphicsFormats.
Some graphics cards do not support all usages for all formats. Use SystemInfo.IsFormatSupported to check which usages the graphics card supports.
関連項目: Texture2D, texture assets.
| Sample | Use this enumeration to create and sample Textures. |
| Linear | Use this enumeration to sample Textures with a linear filter. |
| Sparse | Use this enumeration to create sparse Textures. |
| Render | Use this enumeration to create and render to a RenderTexture. |
| Blend | Use this enumeration to blend on a RenderTexture. |
| GetPixels | Use this enumeration to get pixel data from a Texture. |
| SetPixels | Use this enumeration to set pixel data to a Texture. |
| SetPixels32 | Use this enumeration to set pixel data to a Texture using `SetPixels32()`. |
| ReadPixels | Use this enumeration to read back pixels data from a RenderTexture. |
| LoadStore | Use this enumeration to perform resource load and store on a Texture. |
| MSAA2x | Use this enumeration to create and render to an MSAA 2X RenderTexture. |
| MSAA4x | Use this enumeration to create and render to an MSAA 4X RenderTexture. |
| MSAA8x | Use this enumeration to create and render to an MSAA 8X RenderTexture. |
| StencilSampling | Use this enumeration to create and render to the Stencil sub element of a RenderTexture. |