Use `FormatUsage` to evaluate the capabilities of specific GraphicsFormats.
Some graphics cards do not support all usages for all formats. Use SystemInfo.IsFormatSupported to check which usages the graphics card supports.
関連項目: Texture2D, texture assets.
Sample | Use this enumeration to create and sample Textures. |
Linear | Use this enumeration to sample Textures with a linear filter. |
Sparse | Use this enumeration to create sparse Textures. |
Render | Use this enumeration to create and render to a RenderTexture. |
Blend | Use this enumeration to blend on a RenderTexture. |
GetPixels | Use this enumeration to get pixel data from a Texture. |
SetPixels | Use this enumeration to set pixel data to a Texture. |
SetPixels32 | Use this enumeration to set pixel data to a Texture using `SetPixels32()`. |
ReadPixels | Use this enumeration to read back pixels data from a RenderTexture. |
LoadStore | Use this enumeration to perform resource load and store on a Texture. |
MSAA2x | Use this enumeration to create and render to an MSAA 2X RenderTexture. |
MSAA4x | Use this enumeration to create and render to an MSAA 4X RenderTexture. |
MSAA8x | Use this enumeration to create and render to an MSAA 8X RenderTexture. |
StencilSampling | Use this enumeration to create and render to the Stencil sub element of a RenderTexture. |
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