Download handler for saving the downloaded data to file.
This specialized download handler writes all downloaded bytes directly to file. This can help avoid high memory usage. Note that you cannot get any data out of this download handler; you are expected to work with resulting file after the download is finished.
removeFileOnAbort | Should the created file be removed if download is aborted (manually or due to an error). Default: false. |
DownloadHandlerFile | Creates a new instance and a file on disk where downloaded data will be written to. |
data | リモートサーバーからダウンロードした実際のバイト数や null を返します。(読み取り専用) |
error | Error message describing a failure that occurred inside the download handler. |
isDone | この DownloadHandler がすべてのデータを受信したことと、この DownloadHandler が必要なダウンロード後の処理を完了したことを親の [UnityWebRequest] によって知らされた場合、true を返します。 |
text | 便利なプロパティーです。UTF8 ストリングとしてインタープリタされた data からバイトを返します。(読み取り専用) |
Dispose | Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using. |
CompleteContent | リモートサーバーからすべてのデータを受信したとき呼び出されるコールバック |
GetData | data プロパティーがアクセスされたときに呼び出されるコールバック |
GetProgress | UnityWebRequest.downloadProgress にアクセスするときに呼び出されるコールバック |
GetText | text プロパティーがアクセスされたときに呼び出されるコールバック |
ReceiveContentLengthHeader | Content-Length ヘッダーを受信したときに呼び出されるコールバック |
ReceiveData | リモートサーバーからデータを受信したときに呼び出されるコールバック |
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