Version: 2020.3
言語: 日本語

ShaderCompilerData

struct in UnityEditor.Rendering

マニュアルに切り替える

説明

Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.

変数

graphicsTier A GraphicsTier classifies low, medium and high performance hardware. You can only set a Graphics Tier in the Built-in Render Pipeline.
platformKeywordSetA collection of ShaderKeyword that represents a specific platform shader variant.
shaderCompilerPlatformShader compiler used to generate player data shader variants.
shaderKeywordSetA collection of ShaderKeyword that represents a specific shader variant.
shaderRequirementsRequired shader features by a specific shader.