Script interface for the TriggerModule of a Particle System.
        This module is useful for killing particles when they touch a set of collision
      shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
    The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
See Also: ParticleSystem, ParticleSystem.trigger.
      
| colliderCount | Indicates the number of collision shapes attached to this Particle System trigger. | 
| colliderQueryMode | Determines whether collider information is available when calling [[ParticleSystem::GetTriggerParticles]]. | 
| enabled | Specifies whether the TriggerModule is enabled or disabled. | 
| enter | パーティクルがトリガー領域に侵入するときに行うアクションを選択します。 | 
| exit | パーティクルがトリガー領域を出るときに行うアクションを選択します。 | 
| inside | パーティクルがトリガー領域の内側にあるときに行うアクションを選択します。 | 
| outside | パーティクルがトリガー領域の外側にあるときに行うアクションを選択します。 | 
| radiusScale | A multiplier Unity applies to the size of each particle before it processes overlaps. | 
| AddCollider | Adds a Collision shape associated with this Particle System trigger. | 
| GetCollider | Gets a collision shape associated with this Particle System trigger. | 
| RemoveCollider | Removes a collision shape associated with this Particle System trigger. | 
| SetCollider | Sets a Collision shape associated with this Particle System trigger. |