Version: 2020.3

TriggerModule

struct in UnityEngine

マニュアルに切り替える

説明

Script interface for the TriggerModule of a Particle System.

This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.


The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.


See Also: ParticleSystem, ParticleSystem.trigger.

変数

colliderCountIndicates the number of collision shapes attached to this Particle System trigger.
colliderQueryModeDetermines whether collider information is available when calling [[ParticleSystem::GetTriggerParticles]].
enabledSpecifies whether the TriggerModule is enabled or disabled.
enterパーティクルがトリガー領域に侵入するときに行うアクションを選択します。
exitパーティクルがトリガー領域を出るときに行うアクションを選択します。
insideパーティクルがトリガー領域の内側にあるときに行うアクションを選択します。
outsideパーティクルがトリガー領域の外側にあるときに行うアクションを選択します。
radiusScaleA multiplier Unity applies to the size of each particle before it processes overlaps.

Public 関数

AddColliderAdds a Collision shape associated with this Particle System trigger.
GetColliderGets a collision shape associated with this Particle System trigger.
RemoveColliderRemoves a collision shape associated with this Particle System trigger.
SetColliderSets a Collision shape associated with this Particle System trigger.