Version: 2020.3
言語: 日本語

AnimatorJobExtensions

class in UnityEngine.Animations

マニュアルに切り替える

説明

Static class providing extension methods for Animator and the animation C# jobs.

The extension methods in this class can directly be used on an Animator.

See Also: IAnimationJobPlayable.

Static 関数

AddJobDependencyCreates a dependency between animator jobs and the job represented by the supplied job handle. To add multiple job dependencies, call this method for each job that need to run before the Animator's jobs.
BindCustomStreamPropertyCreate a custom property in the AnimationStream to pass extra data to downstream animation jobs in your graph. Custom properties created in the AnimationStream do not exist in the scene.
BindScenePropertyCreate a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene.
BindSceneTransformCreate a TransformSceneHandle representing the new binding between the Animator and a Transform in the Scene.
BindStreamPropertyCreate a PropertyStreamHandle representing the new binding on the Component property of a Transform already bound to the Animator.
BindStreamTransformCreate a TransformStreamHandle representing the new binding between the Animator and a Transform already bound to the Animator.
CloseAnimationStreamClose a stream that has been opened using OpenAnimationStream.
OpenAnimationStreamOpen a new stream on the Animator.
ResolveAllSceneHandlesNewly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.
ResolveAllStreamHandlesNewly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.