Unity から Time 情報を取得するインターフェース
captureDeltaTime | フレーム間で保存されるスクリーンショットを許可するためゲームの再生時間が遅くなります。 |
captureFramerate | The reciprocal of Time.captureDeltaTime. |
deltaTime | The completion time in seconds since the last frame (Read Only). |
fixedDeltaTime | Physics や (MonoBehaviour の FixedUpdate のような) 他の固定フレームレートの更新を実行するインターバル(秒) |
fixedTime | 最新の FixedUpdate を開始した時間 (Read Only) 。これはゲーム開始からの時間(秒)です。 |
fixedUnscaledDeltaTime | The timeScale-independent interval in seconds from the last fixed frame to the current one (Read Only). |
fixedUnscaledTime | The TimeScale-independant time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
frameCount | 経過したフレーム数の合計(Read Only) |
inFixedTimeStep | Returns true if called inside a fixed time step callback (like MonoBehaviour's FixedUpdate), otherwise returns false. |
maximumDeltaTime | The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) will be performed only for this duration of time per frame. |
maximumParticleDeltaTime | The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. |
realtimeSinceStartup | ゲーム開始からのリアルタイム(秒)(Read Only) |
smoothDeltaTime | Time.deltaTime を滑らかにします (Read Only) |
time | このフレームの開始する時間(Read Only)。ゲーム開始からの時間(秒)です。 |
timeScale | The scale at which time passes. This can be used for slow motion effects. |
timeSinceLevelLoad | フレームが開始された時間 (Read Only) 。最後のレベルが読み込まれてからの時間 (秒) です。 |
unscaledDeltaTime | The timeScale-independent interval in seconds from the last frame to the current one (Read Only). |
unscaledTime | The timeScale-independant time for this frame (Read Only). This is the time in seconds since the start of the game. |
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