Provides an interface to get time information from Unity.
This flowchart illustrates the general overview of the relationship between the main properties of the Time class.
For more information, see the Unity User Manual documentation on Order of execution for event functions.
captureDeltaTime | Slows your application’s playback time to allow Unity to save screenshots in between frames. |
captureFramerate | The reciprocal of Time.captureDeltaTime. |
deltaTime | The interval in seconds from the last frame to the current one (Read Only). |
fixedDeltaTime | Physics や (MonoBehaviour の FixedUpdate のような) 他の固定フレームレートの更新を実行するインターバル(秒) |
fixedTime | The time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game. |
fixedTimeAsDouble | The double precision time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game. |
fixedUnscaledDeltaTime | The timeScale-independent interval in seconds from the last MonoBehaviour.FixedUpdate phase to the current one (Read Only). |
fixedUnscaledTime | The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game. |
fixedUnscaledTimeAsDouble | The double precision timeScale-independent time at the beginning of the last FixedUpdate (Read Only). This is the time in seconds since the start of the game. |
frameCount | The total number of frames since the start of the game (Read Only). |
inFixedTimeStep | Returns true if called inside a fixed time step callback (like MonoBehaviour's FixedUpdate), otherwise returns false. |
maximumDeltaTime | The maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames. |
maximumParticleDeltaTime | The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. |
realtimeSinceStartup | ゲーム開始からのリアルタイム(秒)(Read Only) |
realtimeSinceStartupAsDouble | The real time in seconds since the game started (Read Only). Double precision version of realtimeSinceStartup. |
smoothDeltaTime | Time.deltaTime を滑らかにします (Read Only) |
time | The time at the beginning of this frame (Read Only). |
timeAsDouble | The double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
timeScale | The scale at which time passes. |
timeSinceLevelLoad | The time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading. |
timeSinceLevelLoadAsDouble | The double precision time since this frame started (Read Only). This is the time in seconds since the last non-additive scene has finished loading. |
unscaledDeltaTime | The timeScale-independent interval in seconds from the last frame to the current one (Read Only). |
unscaledTime | The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. |
unscaledTimeAsDouble | The double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. |