Script interface for the TriggerModule of a Particle System.
This module is useful for killing particles when they touch a set of collision
shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
See Also: ParticleSystem, ParticleSystem.trigger.
enabled | Specifies whether the TriggerModule is enabled or disabled. |
enter | パーティクルがトリガー領域に侵入するときに行うアクションを選択します。 |
exit | パーティクルがトリガー領域を出るときに行うアクションを選択します。 |
inside | パーティクルがトリガー領域の内側にあるときに行うアクションを選択します。 |
maxColliderCount | The maximum number of collision shapes that can be attached to this Particle System trigger. |
outside | パーティクルがトリガー領域の外側にあるときに行うアクションを選択します。 |
radiusScale | A multiplier Unity applies to the size of each particle before it processes overlaps. |
GetCollider | Gets a collision shape associated with this Particle System trigger. |
SetCollider | Sets a Collision shape associated with this Particle System trigger. |