Version: 2019.4

Hand

struct in UnityEngine.XR

マニュアルに切り替える

説明

A tracked hand on the device at an XRNode in the XR input subsystem.

The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.

Public 関数

TryGetFingerBonesGets a list of the finger bones for a finger on this hand.
TryGetRootBoneGets the root bone for this hand.