class in UnityEngine.Renderingマニュアルに切り替える
Defines a series of commands and settings that describes how Unity renders a frame.
|disposed||Returns true when the RenderPipeline is invalid or destroyed.|
|Render||Defines custom rendering for this RenderPipeline.|
|BeginCameraRendering||Calls the delegate before a camera render begins. Can only be used during SRP rendering.|
|BeginFrameRendering||Calls the delegate before a camera render begins. Can only be used during SRP rendering.|
|EndCameraRendering||Calls the delegate after a camera render ends. Can only be used during SRP rendering.|
|EndFrameRendering||Calls the delegate, used during SRP rendering, after a camera render ends.|