Version: 2019.4

SpriteShapeMetaData

struct in UnityEngine.U2D

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説明

Additional data about the shape's control point. This is useful during tessellation of the shape.

変数

bevelCutoffThe threshold of the angle that decides if it should be tessellated as a curve or a corner.
bevelSizeThe radius of the curve to be tessellated.
cornerTrue will indicate that this point should be tessellated as a corner or a continuous line otherwise.
heightThe height of the tessellated edge.
spriteIndexThe Sprite to be used for a particular edge.