Version: 2019.1
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Asset Workflow

These steps provide a general overview of the basic principles of working with Assets in Unity.

An Asset is a representation of any item you can use in your game or Project. An Asset may come from a file created outside of Unity, such as a 3D Model, an audio file, an image, or any of the other file types that Unity supports. There are also some Asset types that you can create in Unity, such as a ProBuilder Mesh, an Animator Controller, an Audio Mixer, or a Render Texture.

Some of the Asset types that you can import into Unity
Some of the Asset types that you can import into Unity

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