This section explains how to access or refer to Assets that are defined inside a package:
To refer to Assets that are defined inside a package, use this path scheme:
"Packages/<package-name>/..."
The path of the Asset inside a package begins with Packages/
and the package name (not the [display name](upm-manifestPkg.html#display name)).
By contrast, you access Project Assets using this scheme:
"Assets/..."
例如,在 com.unity.images-library 包的包子文件夹 /Example/Images
中,文件 image.png 的路径是:
"Packages/com.unity.images-library/Example/Images/image.png"
要加载存储在包中的纹理,请使用 LoadAssetAtPath 方法,并按照 Packages/<package-name>/
路径方案来指定路径,如以下示例中所示:
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.images-library/Example/Images/image.png", typeof(Texture2D));
To get the absolute path of a packaged Asset, use the Path.GetFullPath() method. For example:
string absolute = Path.GetFullPath("Packages/com.unity.images-library/Example/Images/image.png");