Version: 2019.1
Learning the interface
Common types of Assets

Asset Workflow

These steps provide a general overview of the basic principles of working with Assets in Unity.

An Asset is a representation of any item you can use in your game or Project. An Asset may come from a file created outside of Unity, such as a 3D Model, an audio file, an image, or any of the other file types that Unity supports. There are also some Asset types that you can create in Unity, such as a ProBuilder Mesh, an Animator Controller, an Audio Mixer, or a Render Texture.

Some of the Asset types that you can import into Unity
Some of the Asset types that you can import into Unity

Learning the interface
Common types of Assets