QualitySettings.SetQualityLevel

static function SetQualityLevel (index : int, applyExpensiveChanges : boolean = true) : void

Parameters

NameDescription
index quality index to set
applyExpensiveChanges should expensive changes be applied (Anti-aliasing etc)

Description

Sets a new graphics quality level.

JavaScript
function OnGUI ()
{
var names = QualitySettings.names;
GUILayout.BeginVertical ();
for (var i = 0; i < names.Length; i++)
{
if (GUILayout.Button (names[i]))
QualitySettings.SetQualityLevel (i, true);
}
GUILayout.EndVertical ();
}

Note that changing the quality level can be an expensive operation if the new level has different anti-aliasing setting. It's fine to change the level when applying in-game quality options, but if you want to dynamically adjustquality level at runtime, pass false to applyExpensiveChanges so that expensive changes are not always applied.

When building a player quality levels that are not used for that platform are stripped. You should not expect a given quality setting to be at a given index. It's best to query the available quality settings and use the returned index.

See Also: GetQualityLevel