Increase the current quality level.
QualitySettings.IncreaseLevel(false);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { QualitySettings.IncreaseLevel(false); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): QualitySettings.IncreaseLevel(false)
See Also: DecreaseLevel, Quality Settings.