Decrease the current quality level.
QualitySettings.DecreaseLevel(false);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { QualitySettings.DecreaseLevel(false); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): QualitySettings.DecreaseLevel(false)
See Also: IncreaseLevel, Quality Settings.