Global anisotropic filtering mode.
// Disable all anisotropic filteringQualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable