|Introductory information about shaders, and key terminology.
|The Shader class
|An overview of the Shader class, which acts as a wrapper for regular graphics shader programs.
|Information about assets that represent an instance of the Shader class.
|How and when Unity compiles shaders.
|How and when Unity loads shaders.
|Shader variants and keywords
|An introduction to shader variants and shader keywords, and information on working with them.
|Replacing shaders at runtime
|In the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary, you can tell a CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary to change the shader that it uses to render certain geometry at runtime.
|Working with compute shaders in Unity.