The .NET scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary uses Microsoft’s .NET to power scripting. Unlike other Unity platforms, Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary does not use the .NET 3.5 Class Libraries profile, but rather a subset of .NET 4.5. This is due to Windows Store certification requirements. This means that the platform has some incompatibilities compared to other platforms, such as different plugin model and many missing types that are present in .NET 3.5 profile that Unity normally uses.
Note: The .NET scripting backend is deprecated and will be removed in a future release of Unity. We recommend switching to the IL2CPP scripting backend.
• 2018–04–24 Page amended with limited editorial review
.NET scripting backend deprecated in 2018.2 NewIn20182
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