Legacy Documentation: Version 2018.2 (Go to current version)
Importing and activating the Target Database in Unity
Displaying 3D models on top of tracked images
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Adding Image Targets to your Scene

To add an Image Target to the Scene, go to GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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> Vuforia > Image.

Adding an Image Target GameObject
Adding an Image Target GameObject

With the Image Target GameObject in your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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, select it and look at the InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
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window to view its components.

In the Image Target Behaviour component, click on the Database drop-down list and select your Target database. In the Image Target drop-down list, select the name of your Image Target from the database.

Adding a Target to the Image Target Behaviour component
Adding a Target to the Image Target Behaviour component

Note: There is no need to click the Add Target button, as this brings you to the Vuforia website to give you information about adding Targets to your app.

The last step is to make a 3D GameObject appear when Vuforia recognizes the Image Target.


  • 2018–03–28 Page published with editorial review

  • Vuforia documentation updated for Unity XR API in 2017.3

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Importing and activating the Target Database in Unity
Displaying 3D models on top of tracked images