The Toolbar consists of seven basic controls. Each relate to different parts of the Editor.
Transform Tools – used with the Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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Transform GizmoA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary Toggles – affect the Scene View display
Play/Pause/Step Buttons – used with the Game View
Cloud Button - opens the Unity Services Window.
Account Drop-down - used to access your Unity Account.
LayersLayers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. More info
See in Glossary Drop-down – controls which objects are displayed in SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary View
Layout Drop-down – controls arrangement of all Views
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