Legacy Documentation: Version 2018.2 (Go to current version)
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Preparing Assets for Unity
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Making believable visuals in Unity

This Best Practice Guide looks at the fundamental steps for setting up a good baseline for believable visuals. The advice in this guide is provided by the Spotlight Team at Unity. The Spotlight Team help developers and content creators achieve the desired look and quality for their projects. They hear stories from across the industry, and can identify the common issues that customers face. Questions that often arise when making a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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are “How do we build to a fairly realistic standard visual?” and “How do we make a Scene in Unity that looks believable?”.

Light, texture, scale, and material all need to work together to make digital content look real. With massive amounts of features, functions, options, properties, systems and variables to tweak, you could ask “Where do I start?” and “In what order do I proceed?”. This guide aims to answer these questions.

Contents

  1. Preparing Assets for Unity
  2. Preparing render settings in Unity
  3. Lighting strategy
  4. Modelling
  5. Shading
  6. Outdoor lighting and Scene setup
  7. Indoor and local lighting
  8. Understanding post-processing
  9. Dynamic lighting

Sample scene

This guide is accompanied by the Spotlight Tunnel sample scene:

To use the sample Scene, extract the Project to a folder and open the Project in Unity.

All AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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provided in this sample project should only be used for projects developed with Unity.


  • 2018–10–01 Page published with limited editorial review
  • Making believable visuals Best Practice Guide added in Unity 2017.3 NewIn20173

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Special optimizations
Preparing Assets for Unity