Once you have set up your project for Unity Services, you can enable the Unity IAPSee IAP More info
See in Glossary service.
In the Services window, select In-App Purchasing.
Click the Enable button to enable In-App Purchasing.
The following error messages may indicate that Unity IAP is disabled in the Unity Cloud Services window, or that Unity is disconnected from the Internet:
To resolve these errors, first try reloading the Services window. A quick way to do this is to close it and then reopen it. Once reloaded, make sure that Unity IAP is enabled.
If this doesn’t work, try disconnecting and reconnecting to the Internet, then sign back into Unity Services and re-enable Unity IAP. Only users with Unity Services “owner” or “manager” roles for the registered organisation can enable the Unity IAP Service.
The Children’s Online Privacy Protection Act (COPPA) applies to the online collection of personal information from children under 13. The rules spell out what you must include in a privacy policy, when and how to seek verifiable consent from a parent, and what responsibilities you have to protect children’s privacy and safety online. If you have not already specified a COPPA(Children’s Online Privacy Protection Act) COPPA is a US law that applies to apps that collect personal information and are targeted to children under the age of 14. More info
See in Glossary choice in your AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary settings, a dialog window will appear asking about the target age for users of your app in order to ensure COPPA compliance. Choose the appropriate answer and then click Save Changes.
To import the Unity IAP package into your project, click Import.
When you import the package, a new folder called Plugins is automatically added to your project. This folder contains UnityPurchasing assetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary required to use Unity IAP.
Click Back to services to review the Services panel.
Make sure that that Analytics and In-App Purchasing are both labelled ON as shown below.
You can now begin implementing Unity In-App Purchases into your project.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!